Champions Meeting 21 Capricorn Cup PvP guide
Confirmed global event dates: – .
Guide updated · Training scenario: Our Grand Concert.
- Racecourse
- Chukyo
- Surface
- Turf
- Distance
- Sprint
- Length
- 1200 m
- Direction
- Left
- Track condition
- Firm
- Season
- Winter
- Weather
- Sunny
Front
Recommended umas

Silent LetterSilent Letter (Aston Machan)Increase ability to break out of the pack with a strong desire to linger in fans' hearts when pressured toward the front with 400m or less remaining.
Sprint F, Front E
Victoria por plancha ☆Victoria por plancha ☆ (El Condor Pasa)Hang onto the advantage when positioned toward the front with energy to spare on the final straight.

Normal Front
UnrestrainedUnrestrainedIncrease ability to keep the lead on the final corner. (Front Runner)Also as (this is the ◎ gold)
Final Push ○ whiteSlightly increase ability to keep the lead on the final corner. (Front Runner),
Left-Handed ○Left-Handed ○Moderately increase performance on left-handed tracks.Also as (this is the ○ white)
Left-Handed ◎ ◎ whiteIncrease performance on left-handed tracks.Acceleration: 1.
Victoria por plancha ☆Victoria por plancha ☆ (El Condor Pasa)Hang onto the advantage when positioned toward the front with energy to spare on the final straight. &
Silent LetterSilent Letter (Aston Machan)Increase ability to break out of the pack with a strong desire to linger in fans' hearts when pressured toward the front with 400m or less remaining. 2.
UnrestrainedUnrestrainedIncrease ability to keep the lead on the final corner. (Front Runner)Also as (this is the ◎ gold)
Final Push ○ whiteSlightly increase ability to keep the lead on the final corner. (Front Runner) 3.
Sprinting GearSprinting GearSlightly increase acceleration late-race. (Sprint)Also as (this is the ○ white)
Turbo Sprint ◎ goldIncrease acceleration late-race. (Sprint),
Ignited Spirit PWRIgnited Spirit PWRBurn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.Also as (this is the ○ white)
Burning Spirit PWR ◎ goldBurn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.,
Second WindSecond WindModerately expend endurance to slightly increase acceleration late-race. (Front Runner)Also as (this is the ○ white)
Reignition ◎ goldModerately expend endurance to increase acceleration late-race. (Front Runner) 4.
HighlanderHighlanderSlightly improve running on an uphill.
Skills: Prioritize
GroundworkGroundworkSlightly increase acceleration after activating many skills early-race.Also as (this is the ○ white)Solid Preparation ○ whiteIncrease acceleration when many skills activate early-race.,
Dodging DangerDodging DangerModerately avoid becoming surrounded early-race. (Front Runner)Also as (this is the ○ white)
Sixth Sense ◎ goldAvoid becoming surrounded early-race. (Front Runner) &
Prudent PositioningPrudent PositioningIncrease navigation early-race.Also as (this is the ○ white)
Center Stage ◎ goldGreatly increase navigation early-race. or
Ignited Spirit WITIgnited Spirit WITBurn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.Also as (this is the ○ white)
Burning Spirit WIT ◎ goldBurn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race., and
Leader's PrideLeader's PrideSlightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)Also as (this is the ○ white)
Top Runner ◎ goldIncrease ability to pass or challenge another runner early-race or mid-race. (Front Runner).
UnrestrainedUnrestrainedIncrease ability to keep the lead on the final corner. (Front Runner)Also as (this is the ◎ gold)
Final Push ○ whiteSlightly increase ability to keep the lead on the final corner. (Front Runner) only has around a 20% chance of getting a good activation, but unless your uma has additional acceleration from its unique, frontrunners will have a hard time winning the lobby without a good proc on
UnrestrainedUnrestrainedIncrease ability to keep the lead on the final corner. (Front Runner)Also as (this is the ◎ gold)
Final Push ○ whiteSlightly increase ability to keep the lead on the final corner. (Front Runner).
Example decks


ConcentrationConcentrationDecrease time lost to slow starts.Also as (this is the ◎ gold)
Focus ○ whiteSlightly decrease time lost to slow starts.
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Borrow
Top RunnerTop RunnerIncrease ability to pass or challenge another runner early-race or mid-race. (Front Runner)Also as (this is the ◎ gold)
Leader's Pride ○ whiteSlightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) & Hints
Top RunnerTop RunnerIncrease ability to pass or challenge another runner early-race or mid-race. (Front Runner)Also as (this is the ◎ gold)
Leader's Pride ○ whiteSlightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) & Hints
Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Taking the LeadTaking the LeadIncrease ability to go to the front early-race. (Front Runner)Also as (this is the ◎ gold)
Early Lead ○ whiteSlightly increase ability to go to the front early-race. (Front Runner)
ConcentrationConcentrationDecrease time lost to slow starts.Also as (this is the ◎ gold)
Focus ○ whiteSlightly decrease time lost to slow starts.
Borrow
GroundworkGroundworkSlightly increase acceleration after activating many skills early-race.Also as (this is the ○ white)Solid Preparation ○ whiteIncrease acceleration when many skills activate early-race.
In High SpiritsIn High SpiritsIncrease velocity when positioned toward the front upon approaching late-race. (Sprint)Also as (this is the ◎ gold)
Light as a Feather ○ whiteSlightly increase velocity when positioned toward the front upon approaching late-race. (Sprint) & Hints
Top RunnerTop RunnerIncrease ability to pass or challenge another runner early-race or mid-race. (Front Runner)Also as (this is the ◎ gold)
Leader's Pride ○ whiteSlightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) & Hints
UnrestrainedUnrestrainedIncrease ability to keep the lead on the final corner. (Front Runner)Also as (this is the ◎ gold)
Final Push ○ whiteSlightly increase ability to keep the lead on the final corner. (Front Runner) & 1SP
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Taking the LeadTaking the LeadIncrease ability to go to the front early-race. (Front Runner)Also as (this is the ◎ gold)
Early Lead ○ whiteSlightly increase ability to go to the front early-race. (Front Runner)
ConcentrationConcentrationDecrease time lost to slow starts.Also as (this is the ◎ gold)
Focus ○ whiteSlightly decrease time lost to slow starts.
Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
Borrow
GroundworkGroundworkSlightly increase acceleration after activating many skills early-race.Also as (this is the ○ white)Solid Preparation ○ whiteIncrease acceleration when many skills activate early-race.
In High SpiritsIn High SpiritsIncrease velocity when positioned toward the front upon approaching late-race. (Sprint)Also as (this is the ◎ gold)
Light as a Feather ○ whiteSlightly increase velocity when positioned toward the front upon approaching late-race. (Sprint) & HintsPace
Recommended umas


Budding BlossomBudding Blossom (Nishino Flower)If the user engaged in a challenge on a mid-race corner, increase acceleration when well-positioned late-race at least halfway through the final corner.
Sprint E
Sprint G
Give Mummy a Hug ♡Give Mummy a Hug ♡ (Super Creek (Halloween))Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.

Acceleration: 1.
Budding BlossomBudding Blossom (Nishino Flower)If the user engaged in a challenge on a mid-race corner, increase acceleration when well-positioned late-race at least halfway through the final corner. 2.
Give Mummy a Hug ♡Give Mummy a Hug ♡ (Super Creek (Halloween))Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. 3.
Head-OnHead-OnSlightly increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser)Also as (this is the ○ white)
Neck and Neck ◎ goldIncrease acceleration when positioned toward the front in the early part of late-race. (Pace Chaser) 4.
Ignited Spirit PWRIgnited Spirit PWRBurn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.Also as (this is the ○ white)
Burning Spirit PWR ◎ goldBurn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.,
HighlanderHighlanderSlightly improve running on an uphill. ,
Victoria por plancha ☆Victoria por plancha ☆ (El Condor Pasa)Hang onto the advantage when positioned toward the front with energy to spare on the final straight.
Skills: If you're not using Nishino, try to get
HighlanderHighlanderSlightly improve running on an uphill., Head-on, or Ignited PWR for extra acceleration. Even with Nishino, picking up additional acceleration skills is still viable, but it's mostly a matter of preference.
Example decks

UnstoppableUnstoppableIncrease velocity mid-race. (Pace Chaser)Also as (this is the ◎ gold)
On the Attack ○ whiteSlightly increase velocity mid-race. (Pace Chaser) & 2SP & Scenario Link

ConcentrationConcentrationDecrease time lost to slow starts.Also as (this is the ◎ gold)
Focus ○ whiteSlightly decrease time lost to slow starts.
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Borrow
Ambitious BreezeAmbitious BreezeModerately increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser)Also as (this is the ◎ gold)
Aspire ○ whiteVery slightly increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser) & 2SP
UnstoppableUnstoppableIncrease velocity mid-race. (Pace Chaser)Also as (this is the ◎ gold)
On the Attack ○ whiteSlightly increase velocity mid-race. (Pace Chaser) & 2SP
Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Borrow
Ambitious BreezeAmbitious BreezeModerately increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser)Also as (this is the ◎ gold)
Aspire ○ whiteVery slightly increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser) & 2SP
UnstoppableUnstoppableIncrease velocity mid-race. (Pace Chaser)Also as (this is the ◎ gold)
On the Attack ○ whiteSlightly increase velocity mid-race. (Pace Chaser) & 2SP

See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
Borrow
Ambitious BreezeAmbitious BreezeModerately increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser)Also as (this is the ◎ gold)
Aspire ○ whiteVery slightly increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser) & 2SP
Neck and NeckNeck and NeckIncrease acceleration when positioned toward the front in the early part of late-race. (Pace Chaser)Also as (this is the ◎ gold)
Head-On ○ whiteSlightly increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser)Late
Recommended umas
Sprint E
Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight.
Red-Hot Discipline!Red-Hot Discipline! (Bamboo Memory)Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times).

Acceleration: 1.
Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. &
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile) &
On Your Left!On Your Left!Increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger)Also as (this is the ◎ gold)
Slick Surge ○ whiteSlightly increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger) 2.
Red Shift/LP1211-MRed Shift/LP1211-M (Maruzensky)Increase acceleration by shifting gears when positioned toward the front on the final corner or later./
Red-Hot Discipline!Red-Hot Discipline! (Bamboo Memory)Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times). 3.
Ignited Spirit PWRIgnited Spirit PWRBurn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.Also as (this is the ○ white)
Burning Spirit PWR ◎ goldBurn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.,
HighlanderHighlanderSlightly improve running on an uphill.
Skills:
Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. &
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile) is a must. Try to get
Full ThrottleFull ThrottleModerately expend endurance to moderately increase velocity mid-race. (Late Surger)Also as (this is the ○ white)
Keep Going! ◎ goldModerately expend endurance to greatly increase velocity mid-race. (Late Surger) for mid-leg.
Example decks




See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
Borrow
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)

Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link

Borrow
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)

Sharp StreakSharp StreakIncrease velocity on a straight. (Late Surger)Also as (this is the ◎ gold)
Late Surger Straightaways ○ ○ whiteSlightly increase velocity on a straight. (Late Surger)
Late Surger Straightaways ◎ ◎ whiteModerately increase velocity on a straight. (Late Surger) & 1SP
See Ya Later!See Ya Later!Increase velocity when followed by another runner directly behind for a long time.Also as (this is the ◎ gold)
Playtime's Over! ○ whiteSlightly increase velocity when followed by another runner directly behind for a long time. & Scenario Link
On Your Left!On Your Left!Increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger)Also as (this is the ◎ gold)
Slick Surge ○ whiteSlightly increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger)
Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats
Borrow
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)End
Recommended umas

Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight.
Sprint F
Sprint E
Red-Hot Discipline!Red-Hot Discipline! (Bamboo Memory)Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times).

Acceleration: 1.
Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. &
Straightaway SpurtStraightaway SpurtSlightly increase acceleration on a straight in the last spurt. (End Closer)Also as (this is the ○ white)
Encroaching Shadow ◎ goldIncrease acceleration on a straight in the last spurt. (End Closer) &
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile) & Sharp StepsSharp StepsSlightly increase acceleration in the early part of late-race if the skill user stayed toward the back without rushing until the start of late-race. (End Closer)Also as (this is the ○ white)Razor-Sharp Steps ◎ goldIncrease acceleration in the early part of late-race if the skill user stayed toward the back without rushing until the start of late-race. (End Closer) 2.
Red Shift/LP1211-MRed Shift/LP1211-M (Maruzensky)Increase acceleration by shifting gears when positioned toward the front on the final corner or later./
Red-Hot Discipline!Red-Hot Discipline! (Bamboo Memory)Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times). 3.
Ignited Spirit PWRIgnited Spirit PWRBurn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.Also as (this is the ○ white)
Burning Spirit PWR ◎ goldBurn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.,
HighlanderHighlanderSlightly improve running on an uphill.
Skills:
Louder! Tracen Cheer!Louder! Tracen Cheer! (King Halo (Cheerleader))If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight.,
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile), & Sharp StepsSharp StepsSlightly increase acceleration in the early part of late-race if the skill user stayed toward the back without rushing until the start of late-race. (End Closer)Also as (this is the ○ white)Razor-Sharp Steps ◎ goldIncrease acceleration in the early part of late-race if the skill user stayed toward the back without rushing until the start of late-race. (End Closer) are all must-have skills. Running all of them together is highly recommended, and it isn't over-acceleration since this is a sprint race.
Example decks





Borrow

Professor of CurvatureProfessor of CurvatureIncrease velocity on a corner with skilled turning.Also as (this is the ◎ gold)
Corner Adept ○ ○ whiteSlightly increase velocity on a corner with skilled turning. & Stats


Daring StrikeDaring StrikeModerately increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)Also as (this is the ◎ gold)
Early Start ○ whiteVery slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) & 1SP
Borrow
Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)



Lightning SurgeLightning SurgeIncrease acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)Also as (this is the ◎ gold)
Leap Forward ○ whiteSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)
Daring StrikeDaring StrikeModerately increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)Also as (this is the ◎ gold)
Early Start ○ whiteVery slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) & 1SP
BorrowReference snapshot: . Community guide and schedule source: Uma Musume community resource sheet. This is a saved reference, not a live feed. Predictions can change; check in-game notices before an event or banner.